Most of these combos actually damage the opponent 50% and sometimes even cause a full 100% damage. However, unlike some other combo videos, the one that I made for this game actually set the training dummy to recover from combos whenever possible. Note that most of these combos are not possible in an actual battle since no one starts the game with 150% meter. There are several ways to form a team in the game, but for the purpose of consistency as well as for displaying the strengths and weaknesses of each individual playable character, I decided to pair one playable character with four support characters. ![]() ![]() However, after putting out a My Hero Academia: Battle for All combo video, and in anticipation for Dragon Ball FighterZ, I decided to try Extreme Butoden out. For the longest time, I had little interest in playing Dragonball Z: Extreme Butoden for the 3DS.
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